Closed beta testing began on March 30th, 2012. The title was changed to War Thunder after confusion with Wargaming's World of Warplanes, as well as to plan for adding ground and naval vehicles in the future. Most peoples when talking about realism here are talking about things that have nothing in common with realism but game play, same peoples accept that dd in invisible!!!!!! but object lobing iceland style of play because it is NOT REAL, but have no problem with droping tops from 5,4 km unseen.wtf?Įvery aspect of imaginary gameplay that peoples dont like is NOT REALISTIC, but will accept 99% other stuff that have nothing in common with realism because they do not object that.Development started in 2009 as World of Planes, with Gaijin Entertainment using the experience from their previously released military flight sims to create this one. I am not mocking it, i am just stating that realism would kill game play. They do a great job of visualising them though (the Hood, Belfast and Roma are lovely). Overheating of engines could be interesting if a engine system is implemented?īut you automatically discounted it as tripe and mock it because that is the side of the fence you are sat on.Īgain, it's subjective and horses for courses.īut I understand how WG operates and don't expect anything more. Killing of crew would reduce the effectiveness of the ship? You see, some of them could be viewed as interesting features of a Warship game.
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